Computer Science – Learning
Scientific paper
Dec 2006
adsabs.harvard.edu/cgi-bin/nph-data_query?bibcode=2006aas...20923202d&link_type=abstract
2007 AAS/AAPT Joint Meeting, American Astronomical Society Meeting 209, #232.02; Bulletin of the American Astronomical Society,
Computer Science
Learning
Scientific paper
This talk will give a status report on the Astronomy Learning in Immersive Virtual Environments (ALIVE) project. The goal of this study is to determine optimal learning modes for several astronomical topics, and to quantify the benefits that immersive virtual environments may have for enabling spatial learning in introductory astronomy courses. Through oral interviews with over 100 astronomy students, we have identified common student misconceptions on basic astronomical topics such as lunar phases, eclipses, seasons, orbital motion, and scales. We have written questions to assess these misconceptions in astronomy courses, and have designed several sessions in Gates Planetarium (which is now a full-dome facility with 11 DLP projectors with interactive, 3D VE software) to help teach these topics.
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