3D-Mesh denoising using an improved vertex based anisotropic diffusion

Computer Science – Computer Vision and Pattern Recognition

Scientific paper

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Scientific paper

This paper deals with an improvement of vertex based nonlinear diffusion for mesh denoising. This method directly filters the position of the vertices using Laplace, reduced centered Gaussian and Rayleigh probability density functions as diffusivities. The use of these PDFs improves the performance of a vertex-based diffusion method which are adapted to the underlying mesh structure. We also compare the proposed method to other mesh denoising methods such as Laplacian flow, mean, median, min and the adaptive MMSE filtering. To evaluate these methods of filtering, we use two error metrics. The first is based on the vertices and the second is based on the normals. Experimental results demonstrate the effectiveness of our proposed method in comparison with the existing methods.

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