Astronomy and Astrophysics – Astronomy
Scientific paper
Aug 2000
adsabs.harvard.edu/cgi-bin/nph-data_query?bibcode=2000exa....10..381n&link_type=abstract
Experimental Astronomy, v. 10, Issue 2/3, p. 381-391 (2000).
Astronomy and Astrophysics
Astronomy
Scientific paper
The affected pixel number distribution of the ISOCAM Long-Wave (LW) detector in cosmic ray-induced glitches is calculated. The methods employed are Monte Carlo ray-tracing techniques and the taxi metric, which allows direct calculation of the affected pixels based on the knowledge of entry and exit points of the ray. The simulation results are compared with long-term experimental data. Based on the simulations combined with the CREME96 cosmic ray model for solar quiet period, it is estimated that the detector is on average traversed by ~0.3 cosmic ray protons per second. For the experimental data, a corresponding minimum bound of ~0.14 cosmic ray protons per second is obtained. Deviations in the simulated and measured pixel number distributions are discussed.
Nieminen Petteri
Sörensen John
No associations
LandOfFree
ISOCAM Long Wave Detector Glitches: Data and Ray-Tracing Simulations does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.
If you have personal experience with ISOCAM Long Wave Detector Glitches: Data and Ray-Tracing Simulations, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and ISOCAM Long Wave Detector Glitches: Data and Ray-Tracing Simulations will most certainly appreciate the feedback.
Profile ID: LFWR-SCP-O-737862