Optimal Moebius Transformations for Information Visualization and Meshing

Computer Science – Computational Geometry

Scientific paper

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

16 pages, 7 figures. Revised to include connection to brain flat-mapping

Scientific paper

We give linear-time quasiconvex programming algorithms for finding a Moebius transformation of a set of spheres in a unit ball or on the surface of a unit sphere that maximizes the minimum size of a transformed sphere. We can also use similar methods to maximize the minimum distance among a set of pairs of input points. We apply these results to vertex separation and symmetry display in spherical graph drawing, viewpoint selection in hyperbolic browsing, element size control in conformal structured mesh generation, and brain flat mapping.

No associations

LandOfFree

Say what you really think

Search LandOfFree.com for scientists and scientific papers. Rate them and share your experience with other people.

Rating

Optimal Moebius Transformations for Information Visualization and Meshing does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.

If you have personal experience with Optimal Moebius Transformations for Information Visualization and Meshing, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Optimal Moebius Transformations for Information Visualization and Meshing will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFWR-SCP-O-629419

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.