Astronomy and Astrophysics – Astrophysics
Scientific paper
2004-12-21
Astronomy and Astrophysics
Astrophysics
8 pages, 4 figures, accepted for publication in PASA (refereed proceedings contribution for the meeting "Gravity 2004" held in
Scientific paper
10.1071/AS04059
In this contribution a broad overview of the methodologies of cosmological N-body simulations and a short introduction explaining the general idea behind such simulations is presented. After explaining how to set up the initial conditions using a set of N particles two (diverse) techniques are presented for evolving these particles forward in time under the influence of their self-gravity. One technique (tree codes) is solely based upon a sophistication of the direct particle-particle summation whereas the other method relies on the continuous (de-)construction of arbitrarily shaped grids and is realized in adaptive mesh refinement codes.
No associations
LandOfFree
How to simulate the Universe in a Computer does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.
If you have personal experience with How to simulate the Universe in a Computer, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and How to simulate the Universe in a Computer will most certainly appreciate the feedback.
Profile ID: LFWR-SCP-O-120914