Three-body gravitational scattering - Comparison between theory and experiment

Computer Science

Scientific paper

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Encounters, Gravitational Fields, Scattering Coefficients, Star Clusters, Three Body Problem, Celestial Mechanics, Monte Carlo Method, Stellar Models

Scientific paper

A numerical method used to examine approximate analytical data on the cross sections for three-body gravitational encounters to be simulated by Monte Carlo calculations is described. This method employs a fourth-order polynomial together with a two-body regularization technique. Some numerical results are compared with previously published approximate theoretical results, and the agreement between the two sets of results is evaluated. The future direction of such research is briefly discussed.

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