Computer Science – Computer Science and Game Theory
Scientific paper
2007-03-05
Algorithmica, vol. 59, no. 2, pp. 129--144, 2011
Computer Science
Computer Science and Game Theory
v3: Referees' comments incorporated. A preliminary version appeared in the proceedings of the 10th Workshop on Algorithms and
Scientific paper
10.1007/s00453-009-9299-y
We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or StackMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges have a given fixed cost (representing the competitor's prices). The first player chooses an assignment of prices to the blue edges, and the second player then buys the cheapest possible minimum spanning tree, using any combination of red and blue edges. The goal of the first player is to maximize the total price of purchased blue edges. This game is the minimum spanning tree analog of the well-studied Stackelberg shortest-path game. We analyze the complexity and approximability of the first player's best strategy in StackMST. In particular, we prove that the problem is APX-hard even if there are only two different red costs, and give an approximation algorithm whose approximation ratio is at most $\min \{k,1+\ln b,1+\ln W\}$, where $k$ is the number of distinct red costs, $b$ is the number of blue edges, and $W$ is the maximum ratio between red costs. We also give a natural integer linear programming formulation of the problem, and show that the integrality gap of the fractional relaxation asymptotically matches the approximation guarantee of our algorithm.
Cardinal Jean
Demaine Erik D.
Fiorini Samuel
Joret Gwenaël
Langerman Stefan
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