Computer Science – Computational Geometry
Scientist
Computer Science
Computational Geometry
Scientist
A Kinetic Triangulation Scheme for Moving Points in The Plane
An Improved Bound on the Number of Unit Area Triangles
Computing the Discrete Fréchet Distance in Subquadratic Time
Counting Plane Graphs: Flippability and its Applications
Counting Plane Graphs: Perfect Matchings, Spanning Cycles, and Kasteleyn's Technique
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